I'll only approve the registration of players who are 21 and above. Players between the ages of 18 and 21 can be put down for a game as guests by registered players. Players under 18 can only be fillers, that is, to fill up any places left when the line ups are due.
In view of the FIOFAFIer profile, working adults will be given priority over full-time undergraduate students.
Anyone who is a full-time undergraduate student should be able to organize a game with friends or fellow students fairly easily. It is much harder for working adults to find the opportunity to play regularly.
Actually, anyone in full-time education.
It still holds true to a large extent. The focus remains on working adults.
Popular games probably have the greater competitive edge, as the players are largely regulars and up for it.
However, which games are popular can vary from time to time.
I would say that currently, the Saturday and Monday games are of a high standard, the Wednesday game of a decent standard and the remaining games of a variable standard. The Sunday game, which used to be the most popular, is now the most variable.
Coming back to line ups, one player being exceptionally strong or exceptionally weak can still skew the line ups, even in an ideal world, using the above sequence. A player being exceptionally strong or exceptionally weak is relative to the general standard of the players in that game. A player that meets our minimum standard may still be exceptionally weak in a high standard game.
To compensate (even in an ideal world), the sequencing may have to be varied in order to balance the sides, for example:
So that the exceptionally weak player with Whites is offset by the two strongest players also being with Whites.
Although the above examples are purely illustrative, and I do not list players in order of strength before suggesting line ups, varying the balance of the strongest players does come into play when I know that there is an exceptionally strong or weak player.
If we get round to using the selection method, and there is an exceptionally strong or weak player playing, we may have to identify the exceptionally strong or weak player (as the case may be), and modify the sequence as necessary. As the selection method will only be used where all the players are regulars and familiar with each other, exceptionally strong or weak players should know the general standard of that game, and be prepared to be identified as exceptionally strong or weak when they put their names down for that game.
Before identifying anyone as exceptionally strong or weak, I will discuss the matter with the above average regulars.
Players come and go. Sometimes, they are enthusiastic for a while playing regularly, then find other things to do, and stop playing. Or they suffer a serious injury, or find other commitments prevent them from committing to our games, or they move away from Singapore. Sometimes, those that stop playing come back after some time, sometimes they don't.
There are repeated reminders of the rules on the message board and in the monthly e-mail Updates, especially those relating to playing safe.
If a particular player is independently identified by several players as breaching the rules, especially those relating to safe play, and does not stop even after several personal reminders, I will suspend or ban the player. For more serious breaches, there may be an immediate suspension.
Minimum standards isn't just about standard of play. It's also about conduct.
I'm not at most games. I hope the regulars can help me out. If you come across breaches of the rules and principles, please remind the player concerned. If the player concerned disagrees that there has been a breach, we can discuss it on the message board.
Raj, I don't know if other players concur with me, but there is a culture of aggressive playing that is being encouraged in the GIFFAS games which leads to injuries being suffered by the players. I'm not talking about any games specifically, but generally I think there's an inclination for some wild challenges to be made in games because these tackles are not caught out by anybody in the game. I've had my calves hacked more than once by other players who were aiming for the ball, and maybe in the passion of playing/getting the ball taking a man down seems to be best option in preventing the opposing team from winning. I wonder if there are/could be any measures taken to prevent/discourage these actions; at the very least because we want to be playing week-in, week-out without staring at the prospect of an injury layoff.
There are also many references throughout this message board, including on this thread, to playing in the right spirit.
Any player who intentionally commits a foul which risks causing injury to an opponent, or seeks to instigate another player to do will be suspended for one week. If there is a repetition by the same player, it will be a one month suspension.
For this, I need to be provided with the name of the player and what transpired, and the information confirmed by another independent player (preferably a regular).
Lester, I think I would qualify as one of the regulars for the Tuesday and Thursday slots at East Coast. And I play pretty often on Wednesdays at Khalsa. I think it's rather unfair to say that GIFFAS is encouraging a culture of agressiveness in these games. Sure, there are some over-zealous tackles (without sliding) that happen from time to time. If someone does slide, there would often be more than one person sounding out that there's no sliding permitted.
However, I agree that there must be more active calling out of (harsher) fouls in the game. We must always make the offending player know what was wrong and to remind him to not do it again. The caveat would be to not stop the game with every bump that you get. I've received my fair share of knocks in these games, but in all fairness, many of these knocks were not intentional and a fuss did not need to be kicked-up.
* As we play without a referee, if a player involved in a passage of play calls a foul, play it back to one of the goalkeepers until it is agreed that is is a foul. If it is disputed, the game continues from the goalkeeper who has possession of the ball. If necessary, the dispute can be resolved later on the message board. Don’t just leave the ball for the opposing side and stop playing. Sometimes, they will continue and score.
* The same applies to corners. If it is disputed that it is a corner, then it is a goal kick.
* The final word is left to the players involved in the passage of play. Other players not involved in the passage of play can express an opinion, but don’t press it.
Fouls are inevitable in a game.
What I was addressing was intentional fouls which risk causing injury to an opponent. There is no place in our games for that, and I think it is very rare, if not non-existent.
Call the foul during the game, but don't hold the game up too long to resolve any dispute. If it cannot be resolved during the game, and the issue is serious enough, raise in on the post-game reports and comments thread.
Thanks for your input, Justin. I must mention that I am not referring to any game in particular, but just a general experience overall. Was just saying a culture of undue aggression is cultivated partly because of the way that GIFFAS is structured, the players in the team have the onus to call a foul when they see one. But because most of these fouls do not get flagged (maybe due to the speed/pace of the game), the team that suffers the foul will be encouraged to play even rougher to level out the physical element and stand a chance of winning. I play pretty hard myself too, have made a few bad challenges myself.
I will be stricter this year about approving the registration of new players. Even after the minimum standard requirement was introduced in early October 2011, I have been approving registrations of new players as long as after they play their first game, no issue is raised with me about their standard of play.
From now on, I won't approve the registration until I am satisfied the player meets our minimum standard. This means either:
* I play in the same game as the player and see for myself that he can play. * There are positive comments about the player in the post-game reports. * He plays several games, and there are no adverse comments about him, and his presence in one team or other other does not swing the game against the team he is on.
* To introduce new players, whose standard of play is unknown. * For newer or weaker players to get more game time, without disrupting the balance of the teams in our regular games, which are becoming increasingly competitive and pressurized. * As our games become increasingly competitive and tactical, for players looking for a less competitive game. * For approved players looking for a less intense game when they come back from injury. * An additional game for female players. * For approved players who want to play with friends/family who are female or under the age of 18.
New players who want to play in our regular games but do not know any approved player to put their name down for them can introduce themselves on the New Player sub-board. I will then contact them to arrange their first game, which will ordinarily be limited to one where we are short of players, and in which I am playing.
..., having a "balanced" team is ideal which would probably leading to a more enjoyable game. But bear in mind, these might not be the reality. We can come out with the most balanced team on paper but result might also turned out otherwise as well. So sometimes, it more not be worthwhile to spend much time determing pre-line ups. But of course, we should do our best to form both team being balanced from all inputs.
And noting that there are 14 players on the pitch with all different expectations; e.g. some players are more competitive in nature, while some are more social kind of players.
Personally, line-ups do not matter that me as i know it's not a easy job to assign team ....
Even I'm on the losing side. E.g. 0-5, I'm perfectly fine with it. I go to games to have a workout and kick some balls, making friends, and head home safe. But others might feel different. I've seen in some of my company's social futsal games. Players getting frustrated on the losing side, dangerous plays, sliding tackles, etc. These are not easily controllable factors as we are all unique humans and there's nothing wrong about that. We just to have to accept the way it is.
So in short, it really comes from a perspective of a player.
Some players hold the ball well, some others don't hold the ball as well. A passing game usually works best. A good first touch and the ability to lay the ball off well is no less useful than being able to dribble past one or more opponents. Our games give weaker players ample opportunity to work on these basic aspects of their game. More generally, as I stated when discussing footballing abilities in November 2008, no matter how good you are:
We all try to play to our strengths, but we should aim to work on our weaknesses as well.
The separation of guests first took place in September 2009. At that time, it was more a matter of administration and mode of communication. Increasingly, it is the difference between being part of a community and a visitor/guest.
As stated from early on, putting your name (or the name of a friend) down for a game carries a commitment to play, including to turn up on time.
If you subsequently find you cannot make it, or cannot be sure you can make it, then withdraw immediately.
This is especially so when there are reserves. Latecoming, a late withdrawal or a no show not only risks spoiling the game for the other players for that game, it risks depriving a reserve of a game as well. Looking it at it that way, it is selfish.
If a player is repeatedly late, or repeatedly withdraws late or doesn't show, he just makes himself out to be unreliable. In the longer term, I have to ask if he is a suitable member of our community.
Our games are scheduled for 1 hour, short and sharp. Aim to be 10 to 15 minutes early, so that you have time to meet the other players and warm up before the game starts. This is repeated in every schedule thread. It's about making time for the game, being responsible, and showing regard for the other players. Ultimately, it is about being an adult.
As far as I am concerned, if there are bad tackles during the game, and:
* the player making the bad tackle apologises, and the player on the receiving end accepts the apology, the game was played in good spirits. * the player making the bad tackle does not apologise, or the player on the receiving end does not accept the apology, and the game degenerates into petulance, arguments, or further bad tackles, or ill-feeling which continues beyond the game, it is unacceptable.
I think winning is still too important for too many players. Wanting to win is not a problem in itself - but it can be if it becomes the overriding aim in playing. Those who play regularly and get to know the other players are more likely to see that there is more to our games than winning.