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If several players independently inform me that a particular player is not playing by the rules or in the right spirit, I will not hesitate to block the player from playing for as long as necessary. You can send me a message via the "private message" function on the message board. Adding comments on the report thread is also useful.
Both goalkeeping and defending are often undervalued at our sessions. When a player is too tired to keep running, instead of merely loitering in the opposing half, it makes more sense to go in goal or stay back in defence.
Every schedule thread expressly states:
Please read the General Information and Playing Rules & Principles posts first. Your participation in our games depends on it.
My suggestion: -Everyone is assigned a slot to get in goal. -Use the team allocation as the list. For eg.: Whites: Rai (0-10mins), Hail (10-20mins), Stephen (20-30mins), Bryan F (30-40mins), Eugene (40 - 50mins), Stan (50-60mins), Jason M (60-end of game) Reds: Andre (0-10mins), Lloyd (10-20mins), Justin (20-30mins), Nick H (30-40mins), Kumar (40 - 50mins), Gilbert L (50-60mins), Niel L (60-end of game)
This slotting arrangement will definitely not and should not be "enforced" but serves as a guide and reminder that everyone needs to be in goal. Players can at least ask, "who has not been in goal yet?"
Players should obviously still go in goal even if they've already "served their sentence" if they get out of breath...
It's just a suggestion. I do not wish to detract anyone from having fun. But lets not have fun at the cost of someone else sacrificing theirs...
To my knowledge, most of us are outfield players and do not excel at our goalkeeping duties. We do not clock much airtime in between the posts (besides Sze Kuan). In fact, most shun this position as we are afraid of injuring our fingers or only assume this role when we get too tired running around. But in reality, the goalkeeper (in my opinion) is the most important player as he has the responsiblity to keep the opposition from scoring. Defenders can effectively keep opposing players from entering the D but when a shot is released, the goalie has to deal with it. I think one of the reasons for the recent high scoring games is that our goalies are not able to deal with the ever increasing technical skills of strikers.
The issue of taking turns in goal has been raised again:
[Justin's suggestion above.]
I don't believe Justin was suggesting more detailed rules. Anyway, more detailed or technical rules are usually not helpful, and detract from the enjoyment of the activity. The rules serve a simple function:
On the other hand, if 60 hours before the game, it is less than 40% full, I may well just cancel the game rather than SMSing. However, I am likely to wait a further 12 hours before doing so.
It has for some time been stated on the "General Information" sticky thread on the "GIFFA Schedule" board that "If 48 hours before a scheduled game, we are well short of the minimum number, the game may be cancelled."
Ace withdrew, then put himself back in after he changed his work schedule. I've deleted those posts as they made the thread confusing.
Avoid withdrawals on the day of the game, but apart from that, if, having put your name down, you need some time to re-arrange your schedule, go ahead and do so, but don't take too long over it. Also, when you put your name down, you should have a reasonable belief that you will be able to play. Don't put your name down just to reserve a place even when you're unsure you can play.
In future, if anyone withdraws, and then puts their name back in, they have to go to the end of the queue.
For today's game, while there was still one place left:
1) Rajseran 2) jye 3) Fred 4) Dave H 5) Nawal 6) Raminder 7) sushil 8) imran 9) dan b 10) Boris 11) David M 12) Ade 13) Kelvin 14)
"Contingent/reserve" means you would like to play but can't confirm yet. All it means is that if I am trying to fill the remaining places, I will ask you first. I will not put your name in until you confirm. If all the places are filled before you confirm, you just go into reserve in the usual way.
I've tried SMSing, but probably a bit late to get one more. ....
If we have a post like that of Rajseran's first one above, we just have to take it that he has switched to contingent/reserve, until he re-confirms his participation. If someone else takes his place in the meantime, and there are no places left, that's just too bad for him, he just goes into reserve. This is the same principle as the first quote above.
Unfortunately, in this case, both of our "contingent/reserves" couldn't make it, and no one else put their name down. I doubt I could have gotten anyone else, as I had SMSed earlier, and only got two more names. Finally, we were left one short. It happens sometimes.
The reason for that was that I had SMSed players and put in their names as the games had been slow to fill up, and a couple of the players I had asked were not keen to play on a wet pitch. I didn't want to force players I had asked to play to play on a wet pitch. Further, as take up had been slow in the first place, it would have been difficult to find replacements. Anyway, it would have been too late to find replacements.
I will also be switching weekend games to the Premier Pitch @ Khalsa. However, as the games are from 5 to 6 pm, during the rainy season, the risk of rain is greater. On the other hand, as it is at the weekend, and in the early evening, we might want to go ahead even if it is raining (provided there is no lightning), so the rain policy may be different.
Just make sure you have the right type of shoes so that you don't slip on the wet surface.
If one team is a player short due to a no show, late withdrawal, fatigue or injury, we try to find a replacement at the venue itself. If a replacement cannot be found, we continue with one team a player short. The team with the extra player is restricted in its scoring, either to within an imaginary one-third line from the opposing goal (at The Cage and the big pitch at Sports Planet) or within the D around the opposing goal (at the Premier Pitch and the small pitch at Sports Planet). If the team that is a player short is losing badly in the second half of the game, a player from the side with the extra player should switch to the team with a player short.
Players are getting confused with the different rules for restricted scoring for different pitches. Azmi got it right when he said scoring is restricted to within the D. Then someone said scoring is restricted to within the white dots (the imaginary one-third area).
We only started playing at the big pitch at Sports Planet last year. As the D on the big pitch at Sports Planet is relatively small compared to the length of the pitch, the same rule as at The Cage was applied.
For the bigger (7-a-side) pitches, it doesn't make that much difference whether scoring is restricted to within the D or the imaginary line running through the penalty spot. The rule can be changed, or it can be decided case by case by those playing the game.
* A player from the side with 7 switched to the side with 6 halfway through the game. * The team with the extra player was restricted to scoring within an imaginary line passing through the opposing penalty spot.
* Each game will have a cut-off a certain number of hours (12, 24, 36 or 48) before the game. The more popular the game, the shorter the cut-off. * At the cut-off, those who have prepaid will have priority over those who haven't. Apart from that, the usual chronological order will apply. * After the cut-off, it's first-come, first-in. * However, if there are any withdrawals after the cut-off, and everyone playing has prepapid, a reserve who has prepaid will have priority over one who has not.
I should re-state the principle as follows - in the first 72 hours after the schedule thread for a game is put up, one member should avoid filling more than one-third of the places for that game (not counting himself).
This is now set out in the "General Information" post.