It depends whether the 3 who didn't show came in less than 5 hours before the game. More likely than all three players coming in less than 5 hours before the game not showing, the game would have been switched to a small pitch or been cancelled.
You have to bear in mind it is not just about deterring players from coming in as late fillers, it also acts as a deterrence for me to ask around to find replacements for withdrawals.
For example, the Saturday game could also have been left 1 short.
Post by Foo Cheong on Sept 16, 2013 13:28:05 GMT 8
What if it is the same scenario as last Sunday's: line-ups (7-a-side) have been announced, and then 3 of them don't show up and did not inform earlier, and when you called them at 4.30pm, all three gave various reasons for not showing up?
Too late to have the game cancelled or switched to a smaller pitch because the game would have already kicked-off.
Post by Foo Cheong on Sept 16, 2013 13:39:21 GMT 8
I am painting a scenario and, of course, it has to be worst-case scenario. I would be wasting my time to come up with a normal scenario.
Have you taken into account the unintended consequences if there is no penalty for no-shows under all scenarios? You may think the scenario of 3 no-shows is incredulous. But if you let one get away with a no-show, it sends a signal to others that it is allright to do so.
And by the time you finished calling the 3 no-shows, calling the office to switch to the small pitch (if that is possible), checking with the 11 whether they are agreeable to switch to the small pitch...what time would that be? 5.20pm (if things move fast) or 5.30pm? 30 minutes of play? That's just great.
At 5.10pm, after a wait of about 10 minutes for any late-comers, the 11 players would have kicked-off on the big pitch. Are you saying that at 5.10pm those who are present should call you and you are able to switch them to the small pitch immediately?
Whether or not the game continues on the big pitch (an uneven 5 vs 6-a-side) or is switched to a smaller pitch, the feelings of the 11 who are present should be taken into account. They are likely frustrated and unhappy with the no-shows.
Don't just think of deterring or losing prospective customers, think of losing or angering your existing customers.
Last Edit: Sept 16, 2013 13:51:20 GMT 8 by Foo Cheong
* If one team is a player short due to uneven numbers, a no show, late withdrawal, fatigue, injury, illness or a player leaving the game, we try to find a replacement at the venue itself. If a replacement cannot be found, we continue with one team a player short. The team with the extra player is restricted in its scoring to within an imaginary line running through the penalty spot for the opposing goal. The same if one team is short due to a player being late. If the team that is a player short is losing badly in the second half of the game, a player from the side with the extra player should switch to the team with a player short. The scoring restriction is also switched.
If without the late filler, we would in any event have had uneven numbers, no loss there.
Using the 6 Sep (Sat) as an example, Ade signed up early in the work but had to give notice of late withdrawal. (But at least he took the trouble to notify.) But he was fined $2 even though there was no one on the wait list. We found a late replacement, Nick C, so, by your logic, there is "no loss there".
In contrast, the 15 Sep (Sun) game, the late filler did not show up and did not give notice, but no penalty was announced. The replacement was found only after 30 minutes into the game, but it was still viewed as there is "no loss there."
I think Ade was more responsible in his actions but was $2 worse off.
The penalty is to deter players from holding a place from earlier on then withdrawing less than 5 hours before the game. If a filler never held a place until later, the same principle doesn't apply.
Holding a place means someone else who might have considered playing may not have put their name down because the game was full. Or it might have been obvious earlier that we didn't have enough players and the game would have been cancelled. Either way, it is additional work for me.
The 5 hour mark is critical, because it is when we start thinking about line ups.