Reds: Raphael, Calvin, John (c), Cedric, Oli Whites: Philip (c), Ian, Nick C, Christian, Stuart
A 5 v 5 match at the Premier Pitch was always going to promise goals and this expectation wasn't disappointed as there were a hatful of goals, most of them scored in "blocks" of 3 or more goals.
Whites started brightly and looked a bit more composed on the ball, moving it about with some fluidity. In the early exchanges, Reds were resolute and soaked it up, repelling most of Whites' earlier forays and attacked on the break. Eventually, Whites greater ball possession told as they translated it into a 2-0 lead. However, this advantage was shortlived as Reds found their rhythm and hit their stride with style to reverse the leaderboard at 5-3. Whites then rallied and reclaimed the lead at 6-5, only for Reds to level at 6-6 and then stretch the lead to 8-6 with 15 mins to play. Whites, who were visibly annoyed at giving away easy goals, then found their second wind to lead 9-8, before the (not unexpected) comeback from the Reds saw them level the match at 9-9. A deluge of goals saw Whites extend their lead to 13-9 as Reds appeared to tire. With 5 minutes to play, the game became more stretched and the goals contined to flow, with the match ending 15-11 to Whites.
As you can tell, a quite breathtaking game that left us quite exhausted at the end.
Maybe an occasional 5 v 5 match at the Premier Pitch is not a bad thing after all.
Agree with Ian that 5s worked well on the pitch as a litte more room. Fast breaks became inevitable towards the end. Good game and, more importantly, great fun.
Every game has a maximum number and a minimum number 2 less than the maximum. For the small covered pitch at The Grandstand, we target 12, but we still go ahead with 10.
Like all the other games, if we limit numbers to the minimum number, we are vulnerable to being short of players if there are late withdrawals. If we allow 2 more, we can still go ahead with the minimum number even if there are 2 late withdrawals. Also, if the game becomes more popular, allowing up to 12 gives two additional players the opportunity to play.
And from the "Venues, pitches & team sizes" thread:
The minimum number is 2 less than the maximum number. If we cap numbers at 12 ($9 per player), we can still go ahead with 10. If we cap numbers at 10 ($11 per player), we would need to be able to go ahead with 8 (4-a-side), which is tough. I'll allow up to 12 to begin with.
Players playing 6-a-side on the small pitch for the first time have expressed concern. My WhatsApp exchange with Calvin on 13 April 2015:
Calvin: If it's the pitch next to the one we played on today it's too small for 6 a side Me: Elvin's Monday night game used to be there, always 6-a-side. When they only had 10, they would try very hard to get 2 more. It's what you're used to. Calvin: Ok
And my WhatsApp exchange with Charpin on 2 June 2015:
Charpin: Isn't the small pitch a little small for 6 aside? Me: We've been playing that for a few weeks now, and most of the other guys have played a few times already, so you can discuss with them. Also some discussion here - giffas.proboards.com/post/48138/thread Charpin: Ok cool
No report for the game on 2 June 2015, but on the WhatsApp group chat, Charpin was the only player to comment after the game, with "Thanks for the game guys". I don't know if that means he enjoyed the game.