The game started with only 11 of 14 players on the pitch, and the teams were complete only after around 10 minutes into the game, so some room for improvement here.
During this initial period whites had one more player on the pitch and took a clear 2:0 lead but then they took it too easy so that reds, once they had all men on the pitch, managed to regain stability, distribute the players nicely across the field, and establish an effective way of playing which they maintained throughout the match.
The white players in turn frequently switched positions which ended up in a chaos and huge gaps which Reds managed to make use of, and overall whites had probably too many strikers and too few defenders in the line-ups.
Tan Wee as central white striker encountered again kung fu Kong Fei in the red defense who gave him a hard time, and on top of this there was sticky Kevin so it wasn't an easy mission today.
Raphael "Raffles" as white midfielder had more luck with his beloved shots than during last Thursday as he moved closer to the target before releasing the trigger, scoring three times with a few close calls on top of that!
Reds advancing force around Kah Boon, Ben, David,and Guolong played well together and frequently managed to march through the white lines with smart passes to each other. Anthony struggled a bit to get into the game this time, last week he had a better day.
Whites Sven and Juho both have the striker genes, but we put them into defense most of the times so they constantly had to run back after each attack which sometimes resulted in gaps that reds could exploit. Imran, Raffles, Andrew and myself also didn't stick to one position but kept on rotating to all sorts of places so that whites never had a stable backbone. Towards the end Raffles was fouled and started to bleed on the elbow, let's try to avoid this next time.
Another major white weakness was the central midfield: none of the white players managed to fill this position nicely and reds eventual dominance resulted from controlling this zone with ease.
Thanks for the good workout, was fun! CU next week
We only have an hour to play each game, so make the most of it by being early. Latecoming is also disruptive of the game (as described above), and disrespectful of the other players.
No one ever sets out to be a no show, late withdrawal or latecomer. It's really about time management. Some of us are good with it, others are not. Sometimes, it's as simple as learning to use a scheduler, calendar or alarm. Other times, it's about allowing sufficient time to do the things that need to be done, and not to persist in under-estimating the amount of time needed. Finally, making whatever works for you into a habit. In the same way that I schedule games to give players the opportunity to play, or play more regularly, I'm prepared to give players the chance to sort themselves out, even if they require closer monitoring by me.
From time to time, a player may be late due to unforeseeable matters arising.
As we only have an hour to play, the more important consideration is that team selectors/captains start on time. It would be helpful, as well as a courtesy, if players arriving late message the group chat well before the time the game is due to start, to give an estimate of how late they will be. As latecoming is an in-game issue, I leave it to team selectors/captains to deal with latecomers, including, as may be necessary, temporary adjustments to the line ups, speaking to the player after the game to find out why he was late, and to remind him of the importance of arriving at least 10 minutes before the hour.
If a team selector/captain feels a player continues to be late despite previous reminders, the team selector/captain should raise it with me. I will then discuss late coming with the player concerned, including impressing upon him the need for good time management. If after several reminders, including at least 2 or 3 from me, a player continues to be late, then all that remains is for me to suspend the player for a period of time.
I am not keen on other types of sanctions, which can be confusing, and difficult to implement.
Other players who feel that a player was unjustifiably late, or is frequently or regularly late, should speak to the team selectors/captains first.
If a player is regularly 5 to 10 minutes late, then it is simply a matter of scheduling his time better, so that he leaves for the game 10 to 15 minutes earlier. If a player is not prepared to make this simple adjustment, then he has to accept the consequences.
Arriving early is dealt with in the following places:
A punctuality reminder in the first post of every schedule thread, as follows:
Also, where I do the line ups, I add a reminder when I post the line ups on the schedule thread, "Everyone, please be early". The line ups and the reminder are copied and pasted into the WhatsApp group chat.
As stated in the post above, I add a further reminder on the WhatsApp group chat.
I have also added "being required to post on the forum giving a commitment as to his future conduct" to the first post of the "Overriding Principles, Core Values & Game Rules" thread, in the following passage:
I'm just a bit surprised that the opposing team seem to have been more affected by the latecoming than the team the latecomer was on.
A sanction I am prepared to consider is a player who is reported as being late will lose any credits he may have earned for that game.
It had previously been brought to my attention that Anthony was often late. I had reminded him about being punctual before. I will remind him again.
Ok good that the bloody elbow wasn't a foul, that's what I had understood from another player's comment as I didn't see the scene myself. Anyhow it didn't look like more than a bigger surface scratch, just need to get the nasty pitch plastics out of the wound and it should heal fast. Take care Raph & see you soon!